March 20, 3304: My oculus was down for two months, but now it's back. I'm seriously behind in updating this article for passenger mission changes (constant changes from Frontiers recently). But now I'll research and start getting this information up to date! Please consider this article UNDER CONSTRUCTION.
If you are not a miner, and not a fighter, and prefer to make credits hauling stuff, I propose that short hauling passengers is currently the fastest way to earn money for your next ship.
But, Javelin, what about the long range Passenger Explorer missions? Allied factions are paying tens of millions of credits per mission.
Okay, if you really love looking at hyperspace tunnels and death-inducing suns, go for it. There are plenty of explorer pilots in our galaxy, and hauling passengers while you explore is a perfectly valid way to go. It's just not my preference. I logged my own passenger explorer mission experience here:
Hauling Passengers Instead of Cargo: Explorer Missions
If you want to see my short haul earnings history and relevant stats, they are here:
The Passenger Price Index
I have many short haul missions under my belt now (6,500+ passengers carried), and here are the tips I have for other pilots looking to enter the passenger game.
V3.0+ Price Changes
Initial tests are showing that payout rates have been cut on v.3.0+. But I will continue to re-test ships on the Rhea to LQ Hydrae run. My first impressions are:
- Smaller ships have taken an earnings hit more than the larger ships
- Bulk economy cabin transport mission pay rates are lower: $2.5 to $3.0 million payout rates from last year are gone, replaced by $1.0 to $1.5 million rates.
- First and business class transport mission pay rates are way up. For example, I am finding generous first class transport missions paying $5 to $6+ million for taking around 30 passengers from Rhea to LQ Hydrae. Prior to 3.0 the pay rates were not this high for first and business class. I have not yet checked the luxury cabin pay rates.
I already know about passengers - tell me how to make money with them...
I see. You are a bottom line kind of commander. I respect that. Based on what I've seen, here are the steps to maximize profits from passenger runs:
- Find the right system. The "transport" passenger mission payout amount appears to increase based on the distance of the destination station from the jump-in point
Station X is 10,000 LS from Star Y
Station A is 30,000 LS from Star B
The missions going to Station A are going to pay more credits than Station X.
Your goal would be to find a nearby system that has a steady supply of missions going to Station A.
A popular system that fits this scenarios is Rhea to LQ Hydrae. Operating out of any of the Federal stations in Rhea, you will find transport missions running to Wohlers Horizons station in LQ Hydrae. Wohlers is around 14,000 LS from the jump-in point.
- Cram your ship with cabins. If you have an optional internal slot of Class 2 through 6, considering slamming a passenger cabin in it. Run without shields and stick to solo and private game modes to avoid human pirates who can ruin your day. I find that a mix of economy, business, and first class cabins allows me to accept a wider range of missions and stack them in the ship on the same run.
- Flip the boards and stack as many missions as possible. Don't launch until you have filled as many cabins as you can.
- Take missions that return to your home station. Eventually you will have allied reputation at both stations and maximizing your revenue in both directions. It can take quite a long time to build up to allied rep on both sides, however.
DETAILED PASSENGER GUIDE:
Outfit your ship for passengers
Nov 3303 - Cabin outfit update in progress. I am currently running tests on multiple ships (including smaller ships) to evaluate their earnings potential using the Rhea to LQ Hydrae run. That article will be updated here:
Short Haul Earnings by Ship
I am re-outfitting my ships for dedicated passenger transport rather than multi-purpose. As I finish tests I will post the cabin outfitting below.
SHIP - CABIN
Type 9 - 3 x 6E Economy (96)
- 1 x 5E Economy (16)
- 2 x 4E Economy (16)
TOTAL PASSENGERS: 128
Typical Stacked Missions: TBD
Python - 3 x 6C First (36)
- 2 x 5E Economy (32)
- 1 x 4E Economy (8)
TOTAL PASSENGERS: 76
Typical Stacked Missions: 5 - 7
Type 7 - 3 x 6C First (36)
- 2 x 5D Business (20)
- 1 x 5E Economy (16)
TOTAL PASSENGERS: 72
Typical Stacked Missions: 5
SHIP - CABIN
Type 6 - 2 x 5E Economy (32)
- 2 x 4D Business (12)
- 1 x 3E Economy (4)
TOTAL PASSENGERS: 48
Typical Stacked Missions: 5
Imperial Clipper - 2 x 6C First (24)
- 2 x 4D Business (12)
- 2 x 3E Economy (8)
TOTAL PASSENGERS: 44
Typical Stacked Missions: 3 - 5
Asp Explorer - 1 x 6D Business (16)
- 1 x 5D Business (10)
- 3 x 3E Economy (12)
TOTAL PASSENGERS: 38
Typical Stacked Missions: 2 - 4
SHIP - CABIN
Cobra Mk III - 1 x 4D Business (6)
- 1 x 4D Business (6)
- 1 x 4E Economy (8)
TOTAL PASSENGERS: 20
Typical Stacked Missions: 2 - 3
Diamondback Exp - 2 x 4D Business (12)
- 2 x 3D Business (6)
TOTAL PASSENGERS: 18
Typical Stacked Missions: 2 - 3
Type 9 - 3 x 6E Economy (96)
- 1 x 5E Economy (16)
- 2 x 4E Economy (16)
TOTAL PASSENGERS: 128
Typical Stacked Missions: TBD
Python - 3 x 6C First (36)
- 2 x 5E Economy (32)
- 1 x 4E Economy (8)
TOTAL PASSENGERS: 76
Typical Stacked Missions: 5 - 7
Type 7 - 3 x 6C First (36)
- 2 x 5D Business (20)
- 1 x 5E Economy (16)
TOTAL PASSENGERS: 72
Typical Stacked Missions: 5
SHIP - CABIN
Type 6 - 2 x 5E Economy (32)
- 2 x 4D Business (12)
- 1 x 3E Economy (4)
TOTAL PASSENGERS: 48
Typical Stacked Missions: 5
Imperial Clipper - 2 x 6C First (24)
- 2 x 4D Business (12)
- 2 x 3E Economy (8)
TOTAL PASSENGERS: 44
Typical Stacked Missions: 3 - 5
Asp Explorer - 1 x 6D Business (16)
- 1 x 5D Business (10)
- 3 x 3E Economy (12)
TOTAL PASSENGERS: 38
Typical Stacked Missions: 2 - 4
SHIP - CABIN
Cobra Mk III - 1 x 4D Business (6)
- 1 x 4D Business (6)
- 1 x 4E Economy (8)
TOTAL PASSENGERS: 20
Typical Stacked Missions: 2 - 3
Diamondback Exp - 2 x 4D Business (12)
- 2 x 3D Business (6)
TOTAL PASSENGERS: 18
Typical Stacked Missions: 2 - 3
KEEP A SMALL CARGO RACK
It is important to keep at least a small (4 to 8) cargo rack in your ship. It is not uncommon for passengers to give you cargo as a reward for a successful mission, and if you do not have available cargo space, you cannot turn in the mission.
If you are turning in six passenger missions at once and hear the message from the computer that your "cargo hold is at maximum capacity", then you will not be able to turn in any other missions that are awarding you cargo. Exit the passenger lounge and go sell the cargo in the market. Then return and complete your other missions.
WEAPONS AND SHIELDS AS YOU SEE FIT
I like to maintain basic weapon defenses for the oddball successful interdiction of my ship. But, honestly, it does not happen that often. Maybe one mission in ten?
Passenger Cabin Types and Capacities
There are four passenger cabin types:
- Luxury
- First Class
- Business Class
- Economy
Cabins have a Class rating of 2 to 6, and a Rating of B, C, D, or E. Higher classes generally allow for more passengers per cabin:
- 2E Economy: 2 Passengers
- 3E Economy: 4
- 4E Economy: 8
- 5E Economy: 16
- 6E Economy: 32
- 3D Business: 3
- 4D Business: 6
- 5D Business: 10
- 6D Business: 16
************************
- 4C First: 3
- 5C First: 6
- 6C First: 12
************************
- 5B Luxury: 4
- 6B Luxury: 8
The following links show:
1. How many of each type of cabin could fit into each ship (assuming you dedicate all internal slots to cabins):
Passenger Cabins by Ship
2. How many total passengers of each cabin type could fit into each ship:
Passengers by Cabin Type
REGARDING LUXURY CABINS: Luxury cabins are only available to install on the Beluga, Orca, and Dolphin. When I talk to other Commanders about the factions offering luxury missions, they all say the same thing: The luxury missions do not offer significantly more credits or other incentives compared to passenger missions in other cabin types. So if you like how the passenger liners look - by all means buy them and fly safe. But if you are investing in a big Beluga just for the sake of accessing luxury missions, you will not see much difference in the rewards.
For running short haul transport missions, the Beluga does NOT make more revenue than the Anaconda (but it is close). Luxury missions do not make up the revenue short fall.
REGARDING PASSENGER TYPES AND CABIN SHARING:
VIP PASSENGERS: VIP passenger missions are indicated with a "crown" icon above the suitcase:
A VIP passenger and their entourage will occupy the ENTIRE cabin to which they are assigned. So if you have a VIP party of two, and assign them to a 16-seat business class cabin, you cannot assign any other missions to that cabin.
NON-VIP PASSENGERS: Non-VIP passengers (no crown icon) are not as fussy. They are housed by seat rather than cabin. Outfitting the SAME TYPE of passenger cabin allows you to spread non-VIPs across more than one cabin, if needed. If a mission requires 20 seats, you cannot split the passengers across a First Class (12) and a Business Class (10) cabin. But you can assign the mission to two First Class or two Business Class cabins, depending on which type of cabin the customer requires.
You can also house multiple non-VIP passenger missions in the same cabins, as long as the maximum capacity is not exceeded.
How cabins display on the mission accept screen:
If you are selecting a cabin for a party that exceeds the cabin type, the selection screen will actually combine and show the cabin type as one large cabin. If you have two Business Class cabins at 10 passengers each, and accept a mission carrying 15 passengers, the business class cabins will be shown as one cabin with a capacity of 20.
On the mission details screen you can see how many passengers are in the party, and the minimum type of cabin they require:
To maximize revenue, build up rep with local factions
Find a system that is in 'boom' status. Or check with Redditors to find out which systems have profitable missions at the moment. It changes periodically. Well-populated systems are less prone to civil war and lockdown. Those system states can reduce availability of passenger missions.
Then start grinding missions for the local factions...over and over and over (and over...and holy shit what do I have to do to get these factions to like me!?). Until you get to Allied status. As your status goes higher, you will be offered more profitable missions. Also keep in mind that you should select a system affiliated with a major power, if you also want to gain military rank. (Link - Ranking up with major powers...)
Understand how mission type affects ranks
EXPLORATION: Passenger missions that mention "Sight Seeing" are the medium to long-range explorer type missions. They earn you Explorer rank.
TRANSPORTATION: Passenger missions that mention "Transport" are short haul missions, and they earn you Trade rank. I make most of my profit on transport missions. Transport customers tend to not have as many special preferences that might cause the mission to fail (hull damage, secretive, etc.).
Carry 'wanted' passengers at your own risk
When you are looking at the mission details screen for a passenger, there will be a note if the passenger is wanted in some systems. If you accept this passenger on your ship, and are in a system where the passenger is considered a criminal, stations defenses and local enforcement ships will attack you immediately if your ship is scanned.
If you carry criminals you have to take steps to avoid ship scans (silent running, etc.). I generally avoid the criminal missions altogether.
Watch out for privacy freaks!
Keep an eye out for passengers that do not like to be scanned. It will be indicated in the mission description with the key word "secretive":
Typically, if you get scanned twice, the passenger will fail your mission.
I had a medium range mission where my ship was scanned when departing. I then spent an hour jumping to three sight seeing destinations. I was scanned upon my return, and the passenger ejected just outside the home station, taking their millions of credits with them.
Nov 3303: I have stumbled across a method for carrying secretive passengers that seems to work:
- Run without shields (recommended only for solo or private mode), which lowers your heat signature and reduces chances of getting scanned
- Do not boost your engines when departing or approaching stations
Following those two rules, I am only rarely scanned at stations and am able to complete secretive passenger missions.
Other passenger characteristics to watch for
Don't get excited about a large contract fee a passenger is willing to pay and trip all over yourself escorting them to the nearest cabin with a neck pillow and gin and tonic. Take a breath. Look at the missions details for important information about the passenger under "PASSENGER TRAITS":
If any of these traits give you pause, and some of them should, then tell that passenger that your ship is being sterilized from an outbreak of Chlamydial-Pemphigus. Watch how fast they run away from your landing bay!
Passenger traits: I'm taking artistic license with these descriptions - look at the mission screen for specific wording!
- Danger rabbits: If you suffer hull damage from ANY source (attack, getting stuck in the mail slot), these passengers are likely to hit the eject button first and leave you a bad review on Galnet later
- Laid back 420s: The 420 passengers don't worry about how long it takes you to deliver them to their destination
- Time sensitive assholes: Get impatient quickly
- Low value target: You are not as likely to get attacked during the journey
- High value target: Hostile forces are likely to attack you
- Neutral: Illegal actions do not affect satisfaction
- Religious fundamentalists: "Excuse me, Commander. Did I hear you just got issued a fine for blocking that landing pad? Yes? YOU ARE GOING TO HELL! I AM OUTTA HERE!"
- Demanding divas: Will ask you for shit that really wastes your time and does not offer much extra money (see section below for "completely ignore your passengers' in-flight demands").
Stack missions to the same stations where possible
In most cases, when I pull up the passenger missions board, there are usually two to three transport missions that go to the exact same system / station combination. This is the easiest way to raise your hourly credit earnings. Be sure to check all of the local factions for missions going to the same place.
Even if you don't stack, fill your passenger cabins!
You're in the passenger hauling business to make money, yes? Or is it just because you love unreasonable demands from unruly people? Don't launch from your station until you have filled as many seats as possible. Just try to pick missions that are in systems near each other, in order to be as efficient as possible.
Flip the mission board as needed to refresh the options
If the board is not showing you many profitable missions, exit and change your play mode from open-to-solo or solo-to-open. This refreshes your game instance and gives you fresh missions to choose from.
Completely ignore your passengers' in-flight demands
It is common for passengers to send you messages during transport. These show up as a notification in your comms panel:
...find me some new clothes, servant. I want to be more comfortable
...I know you've just jumped three systems and landed at the agreed upon station, but our destination has changed to Leesti. Please take us there
Do NOT open the comms panel and view the messages! Just ignore them. Unless you enjoy the aspect of a customer treating you like a servant, the extra demands they make are not worth it. If I'm transporting twenty-four politicians twelve light years for $2.1M, the extra $10K they offer to find them Domestic Appliances three systems away is not worth my time.
If you do not open the message, you can still complete the mission with NO PENALTY in customer satisfaction.
Why can't I turn in my passenger mission?
There are several possible sources of trouble here:
1. Scan passenger beacon? If it was a sight seeing mission, did you scan the beacon at the passenger's destination? If so, the passenger should have sent a message to your comms panel about being ready to return to the station.
2. Is your cargo hold full? Some passenger missions give you cargo as a reward. Check your cargo hold to make sure it has enough space to receive whatever rewards are coming from the passenger missions.
3. Is your material or data storage full? Same deal as the cargo hold. Some passengers award data or material. Check your material and data tabs to make sure you have empty space to receive the passenger rewards.
Suggestions?
Do you have suggestions or pointers that might help me improve my revenue? Please leave a comment below. Or simply share your own results.
Dude, this is a great guide. I bought an Asp and within a couple of days had made many millions. I'm now going to kit out my Python for passengers, sell the Asp and try and make about 450 mill for a well equipped Anaconda.
ReplyDeleteMany thanks o7
Thanks for the comment! I'm glad the guide helped.
DeleteSo I've been holding on to this since passengers started but I think it's time to let it out. Head over to 64 Arietis and land at Weyn Dock. They offer passengers going to Arietis Sector DQ-Y C19 (12.15LY) for about 1mil each. Fill up take them and pick up passengers heading back to Weyn Dock. As a bonus, fairly often they'll double your pay on arrival just to take them back! Arietis Sector is a planet landing but the route is so fast it doesn't really matter. When I switched to PC I used this to get my conda back in about a week. Enjoy!
ReplyDeleteThanks, Moose. I will check this out!
DeleteExcellent!! Also Upsilon Aquarii is still great.. Ive doubled my net assets in 4 days to just under 3BILLION.. I did it all in a python.. You will get interdicted but theres no problem evading in a python.. Ive just upgraded to a beluga.. Slightly more space but its like flying a brick.. Stick with the python yo can easily score 150m per run... :-)
DeleteThis one is the best I've seen! Just found out about it the other week but made 600 million in 1 day!
Deletereally good short and clear guide! ty! just turning my dolphin into pure gold :)
ReplyDeleteThank you, Peter. I'm glad the guide has helped!
DeleteGlad to see you enjoyed the fleeting gold rush that was Rhea - LQ Hydrae, based right out of your home system. I flew over in my Anaconda when I recognized the station name from your blog. With no reputation with any local factions I was only offered the rubbish missions, but even those got me ~30 mil in the single trip I managed before payments were re-balanced again. Post-nerf, the short haul trips to LQ Hydrae still pay better than similar runs elsewhere due to the ~14k ls flight to the destination. More recent trips have been getting me ~10 mill per return flight, with roughly 30 minutes turnover while waiting for passengers (board flipping).
ReplyDeleteI have ~128 Economy seats in the bigger slots, then 2 first class and 2 business class cabins of 6 seats each. This seems to allow nearly any combination of short haul bulk passengers and allows me to take certain VIP groups as well. Definitely keep an eye out for criminal / wanted passengers as most stations in Rhea, and the destination Wohler Horizons in LQ Hydrae have over zealous security. Scans are almost inevitable on both leaving and docking.
Good guides. Keep up the good work!
Hey, Crypto - Did you see that I quoted you on my "building rep" article? Good advice.
DeleteRegarding Rhea / LQ Hydrae - I felt like the grumpy old man saying "Get off my lawn!". Lots of traffic came to Rhea, and I was like, "What are you people doing here? I've been here over a year."
I like your passenger cabin selection in the 'Conda. I think I need to try that and see if my revenue goes up or not. I'm running with First and Business class. My first runs, "post-Rhea-nerf", I'm averaging $33M per hour in the 'Conda. So the money is still great in spite of people complaining about the nerf.
I am now allied with all local Rhea factions except the Drug Empire. They have so many "wanted" missions that I tend to avoid taking their stuff.
Yup, saw that, thanks. Pretty much did myself out of a blog post over on my own site though - yours is much more informative!
DeleteThe current passenger config I'm running is mostly because none of the stations I've visited had the right sized economy cabins and I've been too lazy to fix it. It has worked out rather well, especially as I need to take some VIP's due to not having enough local faction Rep yet and the bulk missions aren't quite frequent enough. I'm tempted to bring over my Beluga and Orca for variation on passenger hauling and my Python to grind some missions for Rep. The orca is fast enough that taking criminals is viable even without silent running. A quick look at eddb.io says that trade based out of Rhea is pathetic so not much use for a cargo runner!
The current popularity of Rhea has attracted undesirable types as well - I forgot to switch back to Solo after a few rounds of board hopping and was interdicted by a notorious CMDR soon after jumping into Rhea (or LQ Hydrae, I forget which!). A quick submit then a high wake out only cost me a ring of shields. The other guy didn't even try communication, so was clearly a ganker not an honorable pirate. Chat in Rhea local later that day said he'd been attacking people for several days.
Passenger missions from LQ Hydrae back to Rhea seem very rare. If I'm going to stay in the area a while longer I may have to take trips to Amun and Orishpucho, LP 726-6, or 18 Puppis which seem to be the most frequently referenced systems in the area. Traveling empty seems wrong somehow!
Actually, with 2.4 the number of Rhea return missions from LQ Hydrae went way up! There are still not a lot of them, but there used to be practically zero. My problem is most of the return ones are to Ballendin Gatweway (might have the name wrong) and Carter rather than ITO. So I may switch homes to Ballendin temporarily while I build up rep at LQ.
DeleteI usually run in Mobius PVE private group or solo to avoid the gankers.
Had to look it up - it was bothering me - Balandin Gateway!
DeleteCan you do courier missions at the same time as passenger missions ?
DeleteSo you mean accepting a mission from the main missions menu, and then go to the passenger lounge and accept a mission there? I've actually never tried it, but I think it should be possible.
DeleteHi all
ReplyDeleteAs a noob, i bought a python and fitted 3 1st class passenger compartments, 2 business & 1 economy cabin. I run Ceos to Sothis sightseeing adventures, no criminals or wanted passengers, it wont let me add more passengers once i fill a cabin regardless of space or whether the "crown symbol" is shown so i'm restricted to 6 passenger missions. i then add 14 courier or boom data missions also to Sothis plus i refill those missions for the return journey and i'm making about 6 or 7 million per half an hour, not bad.
Swapped the passenger cabins with SCB's and tried my python in high conflict zone and got mullered in 10 seconds, not good.
Saving up for military shields and lots of top rated SCB's to see if i can survive a little longer.
Oh what a grind its been ... :(
And at 7 million for a rebuy i'm back running passenger missions for a while longer i guess.
Saving credits can take a while in this game! You might want to try solo mode conflict zones, if you haven't already. The NPCs are a lot easier to deal with in dogfights. Might help you build your skills.
Deletethats where i was, in a solo mode high conflict zone, an enemy ship got behind me and i was dead before i could do anything about it. I survive the low intensity conflict zones no trouble i'm rated "expert", didnt feel like it. Playing this on the PS4 by the way and couldnt find how to hit the shield boosters before i died.
ReplyDeleteI have only recently started working on combat, after a year and a half of hauling cargo and passengers to build my fleet. My current favorite combat method is to take my Imperial Clipper to resource extraction sites and wait for 'wanted' ships to jump in. You have the advantage of local enforcer ships being there to help out, and if I take on more than I can chew, the Clipper is able to boost out of there pretty quickly.
DeleteA beginner-friendly tactic is to piggyback off the local enforcers flying a small ViperIV, where your damage is enough to share bounty but not enough to become the primary target of the wanted ship. Fast enough to zip from laser trail to laser trail cashing in on enforcer kills. Using a laser means never running out of ammo and an hour can easily net 7-10 mil depending on wanted arrivals (just FS in and out of zone if you need to see the sideys replaced with Fer de Lances..) Learn combat attacking at no risk, and even if you somehow do die, the insurance on a Vipe is negligible..
DeleteDid you happen across a place similar to this but that will give imperial rank? That clipper(? The faction specific that comes before the cutter) looks sexy. I'm looking to be a pirate as soon as i can because bulk trading and passenger missions are driving me mad.
ReplyDeleteI was lucky and was able to run the profitable short haul passenger missions out of Quince before they were removed. So I built my Imperial rank very fast compared to the regular grind I'm doing for the Federation. The Imperial Clipper is not strong for combat compared to other options, but it is my favorite ship in the game so far. So much fun to fly! If you need a regular, good Imperial system in which to set up house, I used Amphisatsu, Goldberg station. There was never a shortage of passenger missions there.
DeleteIf ignoring demands can you open transactions panel if like me keep getting destinations with multi point and forgot who is going where
ReplyDeleteYes. You can still open the transactions tab to view your mission details without triggering any comms message demands.
Deletehi again,
ReplyDeleteI'm back at Ceos & Sothis recouping the insurance costs for being killed in my "A" rated Python too many times. Im trying to find Chemical Manipulators to achieve Lvl 5 FSD drive mods. So i've been going to Robigo the nearest populated Anarchy system to hang around the Nav Beacon to loot some heavy Transporters for their Chem Manipulators. But as soon as i arrive i'm being ganged up on by three or more ships and just about manage FSD out of there back to safety at Ceos.
Any help would be appreciated.
Are you in open mode or solo?
DeleteSolo :(
ReplyDeleteAs for luxury cabins not being worth it ant that high paying passengers are rare, that is not true. Up above you say 14mil an hour for the beluga. I get aroun on average 65 million an hour with my beluga with luxury cabins and the missions are not rare....
ReplyDeleteI think you misread the article. I didn't say they are not worth it. I said "The luxury missions do not offer significantly more credits or other incentives compared to passenger missions in other cabin types". In the passenger runs to your $65M systems, have you compared with outfitting non-luxury cabins? I found them to not offer more credits than economy and first class and business when it comes to transport. Also, I did not say they were rare. The $14M Beluga number was made up of runs I made earlier in my career comparing luxury cabins on the Beluga to non-luxury on the 'Conda. I have since been updating those numbers with a more reliable method (earnings by ship is linked in this article), but have not yet done the Beluga. Where the 'Conda is getting me $76M per hour, and the T9 $64M, I suspect the Beluga will fall in the $60 to $70M range with or without luxury cabins installed.
Delete